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![]() Yorik initially created the Draft workbench because he wanted an alternative to creating architectural 2D drawings in AutoCAD. All you could do was to work with primitives in the Part workbench, or rely on python scripting to create 2D geometry. When Yorik started working on it back in 2008, there was no existing way to create 2D geometry through GUI tools in FreeCAD. The Draft workbench predates the Sketcher by a few years. I noticed that the Draft WB tool icons have golden coloured nodes whereas those in the Part WB have red coloured nodes and that there is the Bi-Directional Convert tool to convert between Draft and Sketch, so I realised that they are different in some way, but the exact nature and reason for the difference between the two sets of tools / objects is not apparent to me.īejant wrote:I don't think it has a "precise" purpose (maybe it did before I got acquainted with FreeCAD), to me it seems to be more of a multifunction tool. One thing I still don't understand is the precise purpose of Draft mode? I know that the documentation says that "The Draft workbench allows to quickly draw simple 2D objects in the current document" but it appears that you can also create 2D objects just as quickly in the other WBs. I must admit that I am a complete novice to CAD and therefore FeeCAD, being still under development and not fully documented, especially for novices, is perhaps not the best place for me to start learning, but it is so seductively easy to use and get impressive results that I have been drawn in so thank you for helping me get to grips with this aspect. Thanks again for your help, this is now much clearer to me. ![]() ![]() The problem with the Sketcher approach is that it can be slow if there are a lot of curves and tangencies in your Sketch. The first segment will have to be a line segment (but you can delete it later) and after that press the "M" key to change the Polyline behaviour. You just can't use Bsplines or Bezier curves in Sketcher.įor tracing, you could also create a new Sketch, and use a Sketcher Polyline. ![]() You can make a "S" shapes from two arcs in Sketcher. We can convert other geometry back and forth between Sketcher and Draft WB objects by using the Draft WB > Bi-Directionally Convert tool. The step that has me the most baffled is how to turn the tracing into a 3D part? I have searched for a tutorial on this but not found one some tips would be very helpful.īejant wrote:We can't convert Bsplines or Bezier curves to Sketch objects because currently Sketcher doesn't support them.This doesn't feel intuitive, I wonder if this is because the tool is not fully developed or whether I am using it incorrectly? Again I discovered that in editing mode the black dots wanted to be clicked to pick them up and and then another click to put them down in the new place, rather than being dragged. I then tried the spline tool, which I got on with a bit better. ![]() Is this because the Bezier tool is not yet fully developed, or am I using it incorrectly? When I edited it I got two black dots that seemed to want to be dragged and put down with a click before the curve responded - instead of the expected handles that can be dragged to change the shape of the curve in real time. The Bezier curve tool seemed to be the ideal thing, but I struggled to get it to follow the curve.
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